12/10/2023 0 Comments 7 days to die alpha 19 map![]() Guppy for his help with smoothworldall and other things! And the distance is so far you have to plan for vehicles because of the long distances!Ĭopy the world folder inter your worlds directory and the prefabs into the prefabs folder. There are not enough traders/Trader is not in a good spot everywhere? I guess some traders are still missing, but it was my thought to place them not in cities or other good locations, so you have to travel. There is a military base, maybe some weapon testing facilities make their way in there too. Why are most POIs and towns on the east side of the island? The west side is supposed to be an off limit land. Other things that take a while is placing prefabs and "painting" the roads and gravel path accordingly, so the prefab does fit in more nicely. What does take so long to build this map ? All streets are levelled, i did even adjust the world.TGA, to make ramps to adjust the terrain to the streets, so you will see no holes or sudden insane steep ramps out of nowhere. Another idea would be to make the map even larger and have destroyed land that is separated from the island at the right side of the map. Why no destroyed biome ? I find it a bit ugly looking in Vanilla. Also placing the desert only on separate islands with no other biomes should be interesting for the game: Living there for easy access for gas and have no real food and wood source or the other way ? Why is there desert only on the islands ? I wanted no harsh biome changes in the world. I also had to learn mcuh stuff about water-placement, POI building, distant meshes and much much more. How long you have been working on this map? I did start in November 2018, and did several breaks. ![]() But iam also not finished, there could be more buildings, especially some special buildings like The Walk of the Dead Prison (Hello Lazman! ). ![]() Or build a fortress not everyone stumbles on immmediatly. There are not many POIs/Towns in this map ? I wanted a map where you can get lost a bit, and also have space to play a bit hide and seek. Maybe the map runs faster then - we will see. The water in the sea is only 5 deep and then there is already the bottom of the map, which is solid? Yeah i made it that way to save world voxels. Why an island ? Cause i wanted a natural barrier instead of the known radiation zone, and it allowed me to do some POIs that are near water. Why is there so much water around ? I find it disturbing running against a radiation border out of nowhere. How large is the map? Currently 14336x14336 pixels, so about 4x times of Navezgane ![]()
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